Introduction to creating textures with Substance Designer
https://www.domestika.org/es/courses/550-introduccion-a-la-creacion-de-texturas-con-substance-designer
Learn how to generate, modify and render materials for video games and 3D productions
In a video game the stage is not only the environment, but is part of the game and its development depends on the ability with which the character moves through it. Materials and textures are therefore part of the user experience. Angel Fernandes is a 3D artist and works as an environment artist , creating materials and textures for games such as Hellbound, Drone Strike Force, Quantum League and Endless Legend.
https://www.artstation.com/marketplace/p/r7bv/tutorial-creating-a-tie-fighter-with-substance-designer
Star Wars has always been is a huge source of inspiration for me. In this tutorial we will be recreating the iconic Tie Fighter using Substance Designer. We'll walk through various techniques as we create each of the different components. The tutorial is broken down into 12 parts where we focus on one component at a time, building each one from scratch. We start by walking through the geometry we are going be using for this project, as well creating some masks in Photoshop. We then follow up with the creation of the base panels, windows, wings and finally end with creating the colors.
Duration: 3hr 34m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.47 GB
Genre: eLearning | Language: English
In this MODO and Substance Designer tutorial we'll look at how to create game interiors using those two programs and Unreal Engine.
Creating a Game Environment in Blender and Unity
Duration: 3hr 13m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 686 MB
Genre: eLearning | Language: English
Learn how to model and texture a game environment, like the detailed city scene shown in this course, in Blender. Author Darrin Lile provides a "how and why" overview of the entire process, starting with modeling sections of the environment, which can be used to construct the game level in a modular way. Next Darrin shows how to UV map the objects in the scene and how to use Photoshop to create the textures. Finally, he goes over the process of exporting the assets to the Unity game engine, where he adds materials and textures and tests the scene.
English | Aug 08, 2012 | mov | H264 960x540 | AAC 1 ch 96 kbps | 5 hrs 11 min | 976 MB
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
Kyle Horwood | Duration: 3:23 h | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 2,51 GB | Language: English
Learn Advanced techniques in Substance Designer to create complex materials.
If you want to get into the gaming industry, want to learn how to create high quality textures and learn Substance Designer then this course is for you.
I designed this course to take you from the very beginning and teach you the 3 steps I use to create a AAA texture: pattern, sculpting and detailing.
After watching this course, you will feel very confident to create a AAA texture that you can put in your portfolio!